Miscellaneous Equipment

Universal Anti-Toxin (UAT):
This is a wide-spectrum antidote that will work against 100,000 known poisons, venoms and toxins. Its components are mutable chemicals that will shift at
the molecular level to neutralize harmful toxic elements. This
gives the patient a + 10 bonus to saves against poison. The
UAT will not heal damage already done by the poison, however.

Holographic Personal Computer (HPC): This is a wristwatch sized
computer that projects a larger holographic screen in
front of the user. Ir works on both voice commands and by
” touching” the holographic buttons. The tiny microchip that
powers this computer has 500 gigabites (500,000 megabytes)
of RAM and a storage capacity of 5,000 TB. The
equivalent of a 100 dozen Encyclopedia Britannica databases can
be easily stored in this riny device, providing instant access to
mountains of information. Cost: 4,500 credits for the compuyer
(includes all basic programs) and 100 to 500 credits for
extra programs, databases, etc. For an additional 250 credits,
a headjack cord allows the user to directly “plug into” his
computer for faster processing.

Grav Packs
This is a small contra-gravity device designed to allow the
wearer to fly. The typical grav pack is strapped to the user’s back
and controlled through a wrist controller or neural connections
(if neural connectors are used, the wearer is at+ I to dodge while
flying). It will allow the wearer to fly at up of 200 mph (320 km)
for 12 hours on a normal replaceable battery (an E-clip can be
jury-rigged to replace the battery). In a vacuum, speed can be
raised to an awesome Mach One (660 mph/1056 km)!
Grav packs can be very useful for imaginative operators. By
trading speed for load capacity, a grav pack can be used to lift
heavy weights. The maximum weight a grav pack can carry at
full speed is 400 lbs (181 kg). Doubling the weight to 800 lbs
(362 kg) reduces maximum speed to 50 mph (80 km). Up to one
ton (907 kg) can be carried at I 0 mph, and two tons ( 1,800 kg)
can be moved or pushed as if they were near-weightless, but not
inertialess – once you get the two tons (1,800 kg) moving it
will take a great deal of force to make them stop!. Note: A normal
human wearing the grav pack cannot carry super-heavy

Metal-Spray: The latest in armor repair equipment, this spray
can allows. for limited field repairs on body armor, robots and
vehicles. The spray secreres a super-epoxy and metal alloy
thar seals gaps in armor by becoming a rapid-hardening
M.D.C. foam. One treatment on a suit of power armor, robot
or vehicle will repair 1D4x10 M.D.C. to large structures (i.e.,
armor/structures with more than 140 M.D.C.) or 4D6 M.D.C.
to small components and body armor. The spray will only
work if rhe component/structure/armor has not been destroyed;
its remaining M.D.C. must be one or greater. Only a
maximum of 40 M.D.C. for large or 24 M.D.C. for small
structures will be restored, even with multiple applications.
Each can has enough juice for rhree applications. Cost: 4,000
credits. It comes in rhree colors: black, gray and green. The
armor may have unsightly patches of different colors, but it
will be in better shape! The marerial can be painted for those
who want ro do so.

Virtual Reality Goggles/Helmet: A complete entertainment
center that projects three-dimensional images and full sound
into a ser of goggles with earphones, complerely immersing
the user in the projection. Goggles are not as effective as the
helmet in isolating the user from the real world, but they are
cheaper. Comes with a “controller” Or reads eye input and bio metrics
to move and determine game play and playback.
Cost: 4,000 credits.
Each CD “movie” costs 40 to I 000 credits, depending on
how popular or intense it is.

Virtual Reality Game Dude™:
The Game Dude™ is a VR helmet
that connects directly to a universal headjack. This set allows
the user to fully interact with the projected VR
environment. A typical Game Dude™ user will just lie there,
his limbs occasionally spasming, while he adventures in a fictional
reality. All sorts of programs are available, from blood-
‘n-guts action games ro “adult” entertainment. Game Dude™
addiction is a problem on advanced planets. People who live
on the fringes have a lor less rime ro waste on stupid games.
Cost: The basic game costs 1800 credits. Typical game cartridges
cost 70 to 200 credits, depending on how popular or
complex it is.

Multitool: This hand tool is the equivalent of a super-Swiss
Army Knife. It uses nano-technology to reconfigure a metal
rod with a pistol grip into any of 500 programmed shapes,
from a powered screwdriver to a bolt-cutter, hammer, chipwelder,
pliers, drill, and many other tools, in every possible
calibration. It can reach a length of 4 feet ( 1.2 m), allowing
rhe user to reach deep into engines. Having a multitool will
give the owner almost the equivalent of a full mechanic’s kit.
The multitool can even be reconfigured into a weapon like a
welder-ax that inflicts 2D6 M.D. in hand ro hand combat!
Multitools are powered by E-Ciips or civilian batteries (the
two models are not interchangeable; most adventurers prefer
the former). Cost: 25,000 credits.

Restraint Dispenser(Basic):
This substitute for handcuffs looks like an
oversized floss dispenser, hand-sized and with a pistol grip.
By pressing a button, the dispenser releases a sticky wire that
can be used to secure the wrists and ankles of a captive. The
wire tightens and hardens quickly and has tremendous tensile
strength. It can only be broken by characters with a P.S. of 30
or higher; if the victim is thoroughly wrapped, this goes up to
45 or higher! The bonds can be melted away with a chemical
spray that causes its polymers to break down in 1D6 melee
rounds. If rhe spray is not applied, the restraints will break
down in contact with air after 1D4 days. The wire can also be
cur, bur it takes I 0 M.D.C. to slash through it. A dispenser
has enough wire to secure 20 humanoids (only 5 if they are
wrapped like mummies). Cost: 5,000 credits.

Restraint Dispenser(Advanced):
This substitute for handcuffs looks like an
oversized floss dispenser, hand-sized and with a pistol grip.
By pressing a button, the dispenser releases a sticky wire that
can be used to secure the wrists and ankles of a captive. The
wire tightens and hardens quickly and has tremendous tensile
strength. Like the basic version but this one has a patented Null Field
made to render Supernatural and Robotic strength ineffective.
It seems to attack the power source of the being whatever it may be strengthening itself as the helpless demon or robot struggles.
It can only be broken by characters with a Supernatural P.S. of 30
or higher; if the victim is thoroughly wrapped, this goes up to
45 or higher! It’s very expensive and one dispensed can only hold a target for the maximum of one hour. Does not affect psionics or magick, will not work unless the wire is wrapped around the wrists.